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Engineering, Human-Computer Interaction, or a closely related field. Strong programming proficiency in C#, C++, or Python. Hands-on experience with foundational AR/VR development platforms, such as Unity3D
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printing software, etc.; proficient in software engineering using C/C++, OpenCV, Matlab, Unity3D, etc.; knowledge of machining; Linux and development on Linux systems; and proven system integration and
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., Unity3D, OpenAI Gym, WebGL) is advantageous. Experience in developing and deploying cloud-based applications (e.g., AWS, Google Cloud, Microsoft Azure), including containerization (Docker), orchestration
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: • Experience in programming, computer graphics and Unity3D, OpenGL and Vulkan. • Previous experience with programming in Games, 3D Simulation, Procedural Generation and Procedural Generation of structures, using
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principles and game art asset creation, including 3D modelling, texturing, rigging, and animation techniques for real-time. High-level capability in using game engines such as Unreal Engine and/or Unity3D
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external AI systems. Experience with distributed systems, reinforcement learning, or simulation environments (e.g., Unity3D, OpenAI Gym, WebGL) is advantageous. Experience in developing and deploying cloud
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., Unity3D, OpenAI Gym, WebGL) is advantageous. Experience in developing and deploying cloud-based applications (e.g., AWS, Google Cloud, Microsoft Azure), including containerization (Docker), orchestration