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/ experience in audiovisual immersive communications. Medium / high level in C/C++/C#, Python and Unity. Fluent Spanish and good written and spoken English. Interest in working in advanced audiovisual
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++. Demonstrable experience with machine learning frameworks (e.g., PyTorch, TensorFlow). Hands-on experience with game AI agents and/or GUI agents such as Mineflayer, Unity ML-Agents, or similar. Solid expertise in
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prototyping, e.g. analogue games, Twine, Unity, Unreal, or other tools Prior involvement in game development projects, exhibitions, or public-facing digital history projects Language Requirements: Applicants
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Skills - Programming in C++ and/or Python. - Proficiency in ROS/ROS 2 or equivalent robotics middleware. - Experience with simulation environments (Gazebo, Unity, or similar). - Scientific development
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Experience programming in ioS, Experience programming in Unity, Experience assistive technology and HCI Special Instructions to Applicants Submit online application and resume. Budget Information Is Federal
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engines like Unity or Unreal Engine to create mixed environments and interactions. Using SwiftUI and Xcode platforms. Creating graphical 3D holographic designs. Gaining experience in human translational
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University of New Hampshire – Main Campus | New Boston, New Hampshire | United States | about 1 hour ago
the NASA Science Visualization Studio (SVS) to create visualizations for press release articles regarding the Magnetospheric Multiscale (MMS) mission. Duties/Responsibilities Design VR environments in Unity
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Creating mixed environments and interactions using game engines like Unity or Unreal Engine Using SwiftUI and Xcode platforms Creating graphical 3D holographic designs Conducting human translational research
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interfaces (Unity or web frameworks) is an advantage as well. Qualifications Bachelor’s degree or equivalent in computer science, software engineering, data engineering, or a related technical disciplines
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: • Ability to integrate into a bilingual, multidisciplinary team • Ability to live and work collectively during regular field missions Environment and context of work Presentation of the laboratory/unity