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Engineer with strong expertise in Human-Computer Interaction (HCI) and social science methodologies to lead the user research and policy development, as part of an interdisciplinary team investigating
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Requirements Bachelor’s degree or above in Electrical Engineering, Computer Engineering, or a related field from a recognised university. Strong programming skills in MATLAB/Simulink, Python, C/C++, or similar
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basic experience in machine learning or computer vision libraries; familiarity with Vision-Language Models (e.g., CLIP, BLIP) or scene-graph inference is a plus. Key Competencies Strong software
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, TensorFlow). Hands-on experience with game AI agents and/or GUI agents such as Mineflayer, Unity ML-Agents, or similar. Solid expertise in computer vision techniques, transformer architectures, and multi-modal
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computer vision techniques, transformer architectures, and multi-modal learning. Familiarity with reinforcement learning (RL) principles, curriculum learning strategies, and the challenges of real-time
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(Kubernetes), serverless computing, and REST API development. Proficient in Python, with basic experience in machine learning or computer vision libraries; familiarity with Vision-Language Models (e.g., CLIP
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Interaction (HCI) and social science methodologies to lead the user research and policy development, as part of an interdisciplinary team investigating harmful user-generated content in virtual worlds as part
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offloading strategy via simulations and live demonstrations. Job Requirements A Ph.D degree in Computer Engineering, Computer Science, Electronics Engineering or equivalent. Independent, highly analytical
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, and computer modelling skills. Excellent interpersonal communication and oral presentation skills in English Self-driven and strong team spirit Open to fixed-term contract (renewable upon review