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allowing us to recognise individuals on the basis of visual and vocal characteristics and automate the large-scale quantification of behavioural and physiological responses. The aim of this PhD is to combine
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these into game engines to visualize and provoke alternative, sustainable working environments that make space for nature. The student will consider how digital-twinning (virtual replication) and gamification
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candidates are invited to apply promptly as selections will be made on a rolling basis. Ideal candidates would have a strong background in Computer Sciences, Software Engineering, Artificial Intelligence
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