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the assessment of physical rehabilitation exercises via the analysis of 3D human skeleton trajectories extracted from ordinary RGB videos. However, current methods are memoryless and agnostic to the body of each
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for video games, by tackling the following research questions : Can we create a music synthesis system that is trained on a very small amount of data (e.g., 10 hours)? Can we realize a real-time synthesis
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is assumed to adapt to the user with the lowest Signal-to-Interference-plus-Noise Ratio (SINR), but in real systems, vendors fix the Modulation and Coding Scheme (MCS) and bitrate before transmission
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