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to support identification of such deepfakes. Using a mixed-method methodology and eye-tracking technology, we will investigate whether people can reliably identify deepfakes (face images and video clips), what
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gaming experiences by analysing player skill with modified game conditions, co-designed with visually impaired players and supported by the RNIB. Eye-tracking technology will be utilized to understand how
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external devices using software like Max/MSP, Arduino, or similar programs. The successful candidate will have to have some experience of motion tracking devices and built a portfolio as an art practitioner
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