183 machine-learning "https:" "https:" "https:" "https:" positions at University of Utah
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, P1 - Entry Level Pro FLSA Code Computer Employee Patient Sensitive Job Code? No Standard Hours per Week 40 Full Time or Part Time? Full Time Shift Day Work Schedule Summary M-F 40 hours VP Area
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, P1 - Entry Level Pro FLSA Code Computer Employee Patient Sensitive Job Code? No Standard Hours per Week 40 Full Time or Part Time? Full Time Shift Day Work Schedule Summary M-F 40 hours VP Area
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Computer Employee Patient Sensitive Job Code? No Standard Hours per Week 40 Full Time or Part Time? Full Time Shift Day Work Schedule Summary In-person, Monday – Friday, 8:00AM-5:00PM VP Area Academic
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- Developing, P1 - Entry Level Pro FLSA Code Computer Employee Patient Sensitive Job Code? No Standard Hours per Week 40 Full Time or Part Time? Full Time Shift Day Work Schedule Summary Monday – Friday VP Area
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- Developing, P1 - Entry Level Pro FLSA Code Computer Employee Patient Sensitive Job Code? No Standard Hours per Week 40 Full Time or Part Time? Full Time Shift Day Work Schedule Summary Monday – Friday VP Area
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- Advanced, P3 - Career, P2 - Developing, P1 - Entry Level Pro, P5 - Expert FLSA Code Computer Employee Patient Sensitive Job Code? No Standard Hours per Week 40 Full Time or Part Time? Full Time Shift Day
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- Advanced, P3 - Career, P2 - Developing, P1 - Entry Level Pro, P5 - Expert FLSA Code Computer Employee Patient Sensitive Job Code? No Standard Hours per Week 40 Full Time or Part Time? Full Time Shift Day
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Code Computer Employee Patient Sensitive Job Code? No Standard Hours per Week 40 Full Time or Part Time? Full Time Shift Day Work Schedule Summary Business Hours plus on-call rotation VP Area President
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collaborative creativity in game development, human–computer interaction and human-centered computing for creative teams, organizational behavior and production processes in games and interactive media, learning
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collaborative creativity in game development, human–computer interaction and human-centered computing for creative teams, organizational behavior and production processes in games and interactive media, learning