467 programming-"the"-"DAAD"-"IMPRS-ML"-"EURAXESS"-"Prof"-"O.P"-"U" positions at Carnegie Mellon University
Sort by
Refine Your Search
-
Listed
-
Category
-
Program
-
Field
-
Carnegie Mellon University seeks a Senior Learning Engineer in Pittsburgh, PA to lead and support the creation of online modules, courses, and programs with applied knowledge of learning science
-
programming skills in Python and/or R, with experience in web technologies (JavaScript, HTML, CSS). Basic knowledge of AI in education and/or learning sciences. Prior experience with both front-end and back-end
-
variety of programs. Facilitate user engagement and awareness efforts, including identifying change champions, mapping impacted audiences, and crafting communication plans that clearly articulate the & "why
-
Carnegie Mellon University is seeking applicants for a full-time assistant coach in its intercollegiate Track and Field program. Carnegie Mellon has a world-renowned reputation with core values
-
reported to the Office of Community Responsibility; Coordinating workflow for academic and non-academic violations including documentation, tracking, and reporting; Facilitate educational programs
-
project. This position is essential in managing the day-to-day operations of the Center, seamlessly coordinating programming logistics, processing any necessary payroll and HR paperwork, and ensuring
-
, program ecological momentary assessment surveys and monitor incoming data Train undergraduate research assistants, code video data using established coding systems (e.g., Ekman’s Facial Action Coding System
-
survey, appraise, arrange, rehouse, and describe the papers of Arnold Wasserman, an alumnus of CMU’s industrial design program and a pioneer of design thinking and human-centered design. The collection is
-
The Carnegie Mellon University Department of Athletics, Physical Education and Recreation will have a transformative impact through diverse programs that inspire leadership, teamwork, wellness and
-
interdisciplinary teams, which may involve programming, creating interactive media, designing physical artifacts, or developing pedagogical frameworks. This aligns with the ETC's emphasis on producing functional