86 web-programmer-developer-"St"-"St" uni jobs at Swinburne University of Technology in Australia
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collaboration with external partners as needed. Your teaching responsibilities include delivering and supporting academic programs, contributing to curriculum development and innovation, and managing
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, teaching, and related activities. You will be part of designing and delivering engaging, industry-relevant curriculum across various modes, mentor junior staff, and leading the department in its development
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. Experience with game engines such as Unity and Unreal, AI-driven animation and video and render farm development and maintenance would be beneficial. The role is full-time but can also be undertaken part-time
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ability to lead and develop comprehensive health and wellbeing programs. Strong understanding of legislative requirements and best practices in occupational health and safety. Experience in overseeing
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) Management System. In this pivotal role, you will be instrumental in shaping the safety culture at Swinburne by reviewing, updating, and developing procedures that support our commitment to a safe, innovative
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operational teams. You’ll bring a sharp analytical mindset, strong project management skills, and a flair for turning complex data into clear, actionable insights. From developing functional briefs
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- Innovative Planet, you will be responsible for the end-to-end creation, development, and delivery of commercialisation opportunities through industry partnerships, researcher engagement, Intellectual Property
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delivery of the Curriculum Maintenance Manager (CMM) Service—an essential partnership with the Victorian Skills Authority. In this dynamic role, you’ll contribute to the development of Victorian Purchasing
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contemporary teaching practices Enhance student retention and completion rates by customising LNSUPPORT strategies Collaborate with a team of dedicated educators to develop high-quality, applied learning
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reputation-building content that’s on-brand, on-budget, and on time. You’ll lead projects from scope to screen — developing concepts, wrangling timelines, managing budgets, and making sure every piece