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, postdoctoral researchers, and PhD students and provides an inclusive environment supporting innovation in clean energy and advanced engineering solutions. We welcome staff from diverse backgrounds and are
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, implementation and evaluation of multi-robot scouting methods suitable for wheeled-legged systems in physically-realistic simulated environments and on real robots. You will hold or be close to completion of a PhD
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environmental simulations in game engines and integrate them into a persistent multi-user environment platform. Develop and refine RAG-based AI agents using Google AI Studio Pro. Manage the workflow of converting
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discrete dislocation plasticity simulations and using insight gained to validate and refine crystal plasticity and continuum scale models where appropriate. You should possess a PhD (or near completion) in
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Astrophysics, Space Physics, Aerospace Engineering, Applied Physics, or a closely related field. Previous experience with numerical modelling and simulation relevant to space systems of astrophysics and a
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Aalto University is where science and art meet technology and business. We shape a sustainable future by making research breakthroughs in and across our disciplines, sparking the game changers
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. Contribute to the preparation of funding applications to external bodies. Skills, Experience & Qualifications needed PhD (awarded or submitted) in an appropriate area. Skills in using game engine technology
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a PhD in biophysics, biochemistry, physical chemistry, physics, engineering, or a related area, or have submitted a PhD thesis prior to taking up the appointment. Application Process Applications
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THIS VACANCY IS OPEN TO INTERNAL APPLICANTS ONLY About us: The School of Neuroscience is UK’s 2nd largest Neuroscience school with over 500 researchers and 200 PhD students. It is one of three
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materials. The role focuses on developing cutting‑edge simulation tools and contributing to bespoke high‑rate experiments within Oxford’s Impact Engineering Laboratory. You will be responsible