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fundamental research. The students willing to learn about IP management, create patents of their works, and translate research from lab-to-industry are encouraged to apply. At the end of the PhD, the student
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worked with immersive experiential learning and gamification. Participate in project level meetings, timely updates around the training materials tasks, administrative duties, and University processes as
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. Be familiar with Ed-Tech, training platforms, and disruptive technologies. Have worked with immersive experiential learning and gamification. Participate in project level meetings, timely updates
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legacy and impact beyond the Project. Click here to learn about the DREAM+PLAN Project. To be successful in this position, you will have: Demonstrated research and teaching experience in Innovation