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research in the state-of-the-art areas in artificial intelligence, natural language processing, large language models, and computer vision; (2) secure external competitive research grants in various funding
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disciplines spanning digital media art, animation, film, photography, and computer games. The School bridges the boundaries between art, technology, and computer science, and between traditional and new media
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disciplines spanning digital media art, animation, film, photography, and computer games. The School bridges the boundaries between art, technology, and computer science, and between traditional and new media
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research grants in various funding bodies; (3) teach multiple subjects in both undergraduate-level and postgraduate-level programmes in data science areas focusing on industrial data sciences, blockchain
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practical disciplines spanning digital media art, animation, film, photography, and computer games. The School bridges the boundaries between art, technology, and computer science, and between traditional