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computer science. Interactive theorem provers. Category theory (for computer science). Fluency in English is required. About the Department and the University Based in Odense, the Department of Mathematics and
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PhD scholarship in Biomaterials-based Approach for the Creation of Artificial Red Blood Cells - D...
Evaluating oxygen-carrying capacity and system stability Assessing biological interactions Candidate profile Required qualifications: You must have a two-year master's degree (120 ECTS points) or a similar
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computer engineering, including artificial intelligence (AI), machine learning, internet of things (IoT), chip design, cybersecurity, human-computer interaction, social networks, fairness, and data ethics
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at strengthening welfare, productivity, and sustainability within the society. A key element is the role of technology and its interaction with industry and individuals. Explore more at www.man.dtu.dk . Technology
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interdisciplinary environment, which offers fantastic scientific and social interactions with a large group of talented researchers. Further information on the Niels Bohr Institute is found at https://nbi.ku.dk
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tools from chemistry and biology, and apply these in studies of therapeutic peptides and proteins. Our aims are to develop modulators for protein-protein interactions (PPIs) and to provide molecular-level
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grounded in field observations and will also examine the impacts of plastics on the marine environment, focusing on interactions between marine animals and plastic debris. These activities will also include
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, including artificial intelligence (AI), machine learning, internet of things (IoT), chip design, cybersecurity, human-computer interaction, social networks, fairness, and data ethics. Our research is rooted
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. The broader goal is to support assistive devices through real-time analysis of brain activity and physical interaction signals using energy-efficient hardware. As a PhD candidate, your primary focus will be
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multidisciplinary research initiative focused on developing intelligent assistive technologies driven by brain-inspired computing. The broader goal of the project is to enable seamless interaction between humans and