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rendering for real-time high-fidelity mobile game”. The appointees will be required to: (a) conduct graphical research that enables high-fidelity neural rendering for mobile games; (b) investigate and
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the research project - “Improving the smartphone urban positioning accuracy aided by AI and probabilistic graphical model based multi-sensory integration for Hong Kong smart cities”. Qualifications Applicants
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) assist in product design, including graphic design, material suggestion, colour tuning, graph re rendering, etc; (c) generate visual ideas and establish the concept and design direction; (d) prepare
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) and common data formats (e.g. RVT and DWG). Preference will be given to those with experience in computer graphics, 3D geometric algorithms or WebGL development. Applicants are invited to contact Prof
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Engine; - procedural workflow in Unreal Engine and using Blueprints; - virtual character design, modelling, rigging and motion capture; - Adobe Creative Cloud packages; - procedural platforms
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cross-examine the findings from existing projects into a report; (e) assist in the report writing; (f) create graphic material including illustrations and diagrams; and (g) perform any other