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University of Toronto | Downtown Toronto University of Toronto Harbord, Ontario | Canada | 14 days ago
and health sciences education. An overview of learning management systems, knowledge object design, collaborative knowledge building environments, simulations, tutorials, and games will be presented
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University of Toronto | Downtown Toronto University of Toronto Harbord, Ontario | Canada | about 5 hours ago
for biology and health sciences education. An overview of learning management systems, knowledge object design, collaborative knowledge building environments, simulations, tutorials, and games will be presented
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University of Toronto | Downtown Toronto University of Toronto Harbord, Ontario | Canada | about 6 hours ago
reasonable availability for student and administrative contact, supervision of T.A. assigned to course. Additionally, there is an expectation to teach experientially with role plays, games, and simulations
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(INF481H1: Special Topics in Information Studies I: UX) allows students to investigate emerging issues, practices, theories, and innovations of user experience design. Held primarily in seminar format
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University of Toronto | Downtown Toronto University of Toronto Harbord, Ontario | Canada | about 6 hours ago
plays, games, and simulations, and cases and to conduct debriefing on these role plays by integrating theory and research in the field while doing so. Instructors may also be expected to have a work
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(INF2172H — Readers’ Advisory: Reference Work and Resources) introduces students to the selected theories underlying reading studies and readers’ advisory (RA); the major genres and sub-genres of fiction and
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Title: Programming Challenges Course Number: COMP 330 - Course Title: Theory of Computation Course Number: COMP 350 - Course Title: Numerical Computing Course Number: COMP 360 - Course Title: Algorithm
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University of Toronto | Downtown Toronto University of Toronto Harbord, Ontario | Canada | 2 months ago
, using avatars to assess how the world's technological and social affordances support and constrain information practices. Using theories of gaming, virtuality, and information lifecycles, students