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' enrolment in study cycle or non-award courses of Higher Education Institutions. Preference factors: - Experience in developing Virtual Reality applications; - Knowledge of Computer Graphics; - Scientific
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for a real-time AR/VR multiplayer system. (network engineer) Design, build, and implement the the game engine for both client and server. (game engine software engineer) Perform testing Perform
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for a real-time AR/VR multiplayer system. (network engineer) Design, build, and implement the the game engine for both client and server. (game engine software engineer) Perform testing Perform
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system. (network engineer) Design, build, and implement the the game engine for both client and server. (game engine software engineer) Perform testing Perform documentation and optionally publishing paper