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10%-30%, Zurich, fixed-term The Digital Character AI team at ETH Zurich's Computer Graphics Laboratory is looking for a Student Research Assistant to support the frontend development of our
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Humanitarian Law and Human Rights, a joint centre with the University of Geneva, in terms of both governance and teaching. In light of the interdisciplinary character of the Graduate Institute, the selected
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Computer Vision and Computer Graphics techniques to digitize human avatars and garments in 3D. Within this project, your role is to advance our existing algorithms that reconstruct 3D garments from multi
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English and German as teaching is conducted in both languages Skills and interest in visualization and graphical representation Familiarity with the ETH Zürich system at D-BAUG or D-ARCH is an asset
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Graduate Institute of International and Development Studies, Geneva; | Switzerland | about 1 month ago
governance and teaching. In light of the interdisciplinary character of the Graduate Institute, the selected candidate should be interested in interdisciplinary dialogue, teaching and research. The teaching
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spatial planning or urban design of minimum one year Very good command of written and spoken English and German as teaching is conducted in both languages Skills and interest in visualization and graphical
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, optimized for high-performance computing (HPC) environments Classifying ice crystal habits using Convolutional Neural Networks (CNNs) Providing intuitive graphical interfaces for user interaction and data
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seamlessly into code Contribute to brand identity: logo development, visual guidelines, style systems Profile Degree in Interaction Design, Visual Communication, Graphic Design, or related field Background as
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responsibly use AI technologies. Topics may include simulation-based classroom activities, conversational AI tutors, or tangible and game-based approaches to teaching core AI concepts and ethical reasoning
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computer scientists Contribution to open-source development and research-driven prototyping Integrate image processing and graphics pipelines using existing libraries (SLAM, Structure-from-Motion, radiance