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will furthermore support the development of a graphical user interface (GUI) for chromatographic and mass spectrometric data processing. To upscale analytical workflows for high-throughput analysis (e.g
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analysis (LCA) Data processing, incl. artificial intelligence and machine learning Serious gaming incl. AR/AV/VR Automation and robotics, incl. human-machine interaction Approval and Enrolment
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circuit design, including experience with amplifiers, data converters, and bias circuits. Experience with industry-standard EDA tools such as Cadence Virtuoso, Spectre, or Mentor Graphics. Understanding
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gaming – along with competences especially in qualitative methods and in critical, innovative, problem-based and/or solution-oriented research perspectives in relation to or in collaboration with CCI
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value theory, non- and semiparametric statistics, missing data problems, causal inference, graphical models, event history analysis, benchmarking, spatio-temporal modelling, machine learning, and
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the members, the group has expertise across various distinct media domains including film, television, playful media and digital games, auditory media, and social network media. We are invested in tracking
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organizations on projects across disciplines - from games to health, learning to robotics, data to code – in an environment designed for collaboration and technology transfer. The overall goal of the SDU
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to education, general and subject-specific didactics, and formation. Additionally, they investigate the boundaries and connections between these fields and between research with a fundamental character and