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. Through application of a representative learning design framework this project will explore how representative are the training activities undertaken in different in game phase (set play / offensive
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align with media consumption of documentary/light entertainment; fictional stories; information; games/gaming; music. It would be advantageous to have experience with: market research qualitative
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Assoc. Prof. Claire Henry. The larger project looks at the regulation of sexual violence in screen media (film, television and video games) and how this has translated to online content. The project will
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Creative arts Design Engineering English language and pathway programs Health Information technology and games Justice Languages Law Mathematics and data science Science Teaching Explore Mid-year entry QUT
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relevance across various surgical procedures and patient groups. Objectives 1. Algorithm Development: (a) Design and implement a deep learning algorithm for CT scan analysis. (b) Train, validate, and test the