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biological materials. The development of novel computer-vision-based techniques for contactless detection, quantification, and prevention of sport injury. The development of robotic humanoid simulator and
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France Application Deadline 1 Jan 2026 - 23:59 (Europe/Paris) Type of Contract Temporary Job Status Full-time Is the job funded through the EU Research Framework Programme? Other EU programme Reference
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to take part in research into advanced neuroprosthetic solutions to bringing sight back to the blind (i.e. bionic vision). The Newcastle Visual Prosthesis project is developing a special brain implant which
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for robotics, perception, prediction Computer vision and data acquisition System modelling and control JUNIOR RESEARCHER – Responsibilities Participate in R&D tasks across ongoing projects Support experimental
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for robotics, perception, prediction Computer vision and data acquisition System modelling and control SENIOR RESEARCHER / LABORATORY LEADER – Responsibilities Lead one of the robotics laboratories (assignment
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, FIFA, England & Wales Cricket Board, New Balance, Nike, UK Sport, Reebok, Speedo, and others, in the design, simulation, testing, and manufacturing of sporting goods. Our vision is to provide world
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computing. These include computer graphics and geometry processing, computer vision and image processing, visualization and visual analytics, augmented and virtual reality, machine learning and deep learning
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of computer vision and machine learning Proficiency in English (oral and written) Experience with Deep Learning is a plus To Apply: Please send a long CV, motivation letter, and academic transcripts to Prof
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(computer vision technologies). The interdisciplinary nature of this PhD will require the integration of environmental science, engineering, and community science methodologies. Supervisors: Primary
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Max Planck Institute for Intelligent Systems, Tübingen site, Tübingen | Bingen am Rhein, Rheinland Pfalz | Germany | about 1 month ago
, virtual reality, biology and medicine. Using unique 3D & 4D capture facilities, machine learning, computer vision and advanced graphics, we are modeling humans and animals shape and behavior. In the Eye