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Video Sensorization for Secure Healthcare Monitoring (SViSenS) project, which develops privacy-preserving, AI-driven video-based monitoring technologies for healthcare. Your responsibilities include: You
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) Development of methods and algorithms to create and update digital maps in forest environment; 2) Development of SLAM algorithm and map representation that facilitates the use of different sensors and sensor
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such as earth with different sizes of rocks. 2) Development of advanced control algorithms integrated with force and loss models to prevent overloads and hazardous situations, ensuring operational
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teaching merits and, if necessary, a teaching demonstration. Additional evaluation criteria for this position are: Experience in some area of computer science represented at the department (algorithms
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their repertoire. If they encounter text written in a language they have not seen before, they label it with what their algorithm deems the closest match. The results of such behavior can vary from the indicated
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: neuromorphic algorithms, machine learning, classifier development, AI programming Key tasks include experimental and/or computational research, collaboration within the project team, publishing results in high
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they encounter with a label of one of the languages in their repertoire. If they encounter text written in a language they have not seen before, they label it with what their algorithm deems the closest match. The
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project is to develop a high-performance computing framework for mass spectrometry proteomics to enhance efficient processing and interpretation of large datasets using deep learning algorithms and GPU
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person will focus on either using and/or developing Vlasiator. Prior knowledge in at least one of the following areas is required: GPU technologies, high-performance computing, parallelisation algorithms
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embodied and justice-oriented approaches to datafication literacy, to support human agency and mitigate algorithmic harms. The focus will be on empirical research that uses different design and game-making