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arts, aviation, science and health education, biomedical visualisation, VFX, game art, and 3D animation. The 3D Graphics Infrastructure - Senior Project Officer will actively manage the research lab's
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Effects Visual Arts Communications Vocational/Industry experience in Autodesk Maya 3D Animation Character design and animation If you have Vocational Experience in the field of Animation with a minimum four
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to undertake course coordination role. The ability to adapt to the rapidly changing landscape of games design Proven proficiency in three or more of the following Game Art (2D/3D character design & environments
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layout design using CAD/EDA software such as AutoCAD, L-Edit, KLayout, or Mentor Graphics. Experience interpreting device designs and integrating them into compatible lithographic processes. Knowledge
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are in VR and trauma, AI companions, and other arts/health/wellbeing, visual anthropology program of work. We support an exciting new transdisciplinary approach to the study of lived experiences of ageing
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. Cleanroom operations and contamination control in ISO-class environments. Demonstrated strong capability in 2D and 3D device/component design using tools such as LEDIT, Mentor Graphics, AutoCAD, SolidWorks
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2D, 3D human stem cell-derived neuronal model systems for testing the efficacy of the protein derivatives. Generating recombinant lentiviruses from plasmids using specific cell lines, which would be
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from standard camera imagery. Such spatial computing applications represent the most significant paradigm shift in human-computer interaction (HCI) since the introduction of graphical user interfaces
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This project seeks to explore the use of 3D printing to provide better access to graphical information to those who are blind or have low vision. Most graphical information is inaccessible